Wednesday, April 13, 2011

Idea Post #9: Spring Semester

Idea Post #9: Spring Semester
Thursday, April 14, 2011


Video Game Influence

Quotes:

"The most widely used positive impact video games are said to have on children is that they may improve a player's manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more "realistic" virtual playing experience." 
Source: http://www.pamf.org/preteen/parents/videogames.html 

"Gentile & Anderson (2003) state that playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game. This method of repetition has long been considered an effective teaching method in reinforcing learning patterns."
Source: http://www.pamf.org/preteen/parents/videogames.html

Annotated Bibliography:
Bushman, B. & Anderson, C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin, 28, 1679-1686.  This source focuses on violence in video games and how it effects children and their well-being.  It goes into detail about how a certain amount of violence in video games, if played regularly, creates a certain amount of hostility in the child's environment.  It also goes into detail about how violence in video games can alter the personality of a child.


Relation:
Similar to my post about musical influence on children, I am again exploring what influences children besides their parents or people in their lives directly. Video game influence isn't really an aspect of my thought process that will come out in my series directly, but looking into all aspect of childhood influence helps me to figure out what to focus on, what to research, and what isn't as important for my series.

No comments:

Post a Comment